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Final Fantasy XIV boss talks how Blue Mage experiment

Final Fantasy XIV is within a very good place, but just nine years ago, factors have been looking disastrous. What is known as the vanilla version of XIV rushed onto the scene and essentially tanked promptly, leading to a complete reboot that is seldom observed in the business today.

Much of that effort was led by the incomparable Naoki "Yoshi-P" Yoshida, who worked tirelessly with his team to make sure that the new shell, A Realm Reborn, would give fans what they initially wanted. As somebody who's played considering that that launch it did: and then some cheap FFXIV Gil.

I got the opportunity to catch up with Yoshida and talk about the recent addition of Blue Mage (a job that steals magic from monsters), as well as exactly where the game is headed just months away from its Shadowbringers expansion.

Just in case any person out there hasn't tried it however, Blue Mage just not too long ago produced it into FFXIV. While the initial response was full and utter excitement, that scene died down a bit once Square Enix revealed that the aforementioned job would basically be a solo-oriented class. In other words it really is not tuned for larger groups, and thus, can't access the majority of the content material inside the game.

Getting down to business, I asked Yoshida to shed some light on this selection out in the gate. Noting that there is prospective for "Blue Mage-only PVP content material," he explains that applying "powerful blue magic" is what tends to make the class so interesting, and provided that it "breaks the balance with the game," it wouldn't be feasible to let raid participation (he clarifies you will find "no plans" for that). He also explains that certain skills (like Level 5 Death) would need to be removed entirely. With that in mind Yoshida and his group resolved to produce Blue Mage as enjoyable and as wacky as you possibly can, which involves more updates in the future.

As for the future of your game, Yoshida is still unsure. I brought up his "at least two a lot more expansions left" quote, which was employed prior to Shadowbringers was announced; wanting to get a common really feel for how long FFXIV has left. Yoshida elucidated that he includes a "general image of the Final Fantasy XIV story," but "wasn't trying to mark any quantity of expansions left for [the game]." He responds, "Expansions will often be important for FFXIV's continued development, and there are going to be additional of them so long as we continue building. Even if I no longer am in charge of FFXIV Gil inside the future, that can not mean we will cease the improvement of future expansion packages."

Breaking it down for the fans he gets into some inside baseball beats even though teasing extra to come: "If we hypothetically call our existing primary situation questline the Hydaelin / Zodiarc Arc, that story line is now previous its mid-point, and is going to ramp up from right here. However, even though this arc finishes, that does not necessarily imply that the whole story of XIV will end. Provided that there are actually Warriors of Light, the adventure will likely not come to an end!"
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