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TERA Dev Discusses Challenges Behind PS4 & Xbox One Ports, Crossplay, Change Version and More; Total

It's not all that frequently we see PC-quality MMORPGs make it to home consoles. There's only been a handful who've made the jump, for example Final Fantasy XI, Final Fantasy XIV, and The Elder Scrolls Online. Matt Denomme, senior product manager at En Masse Entertainment working on TERA, lately had some opportunity to go over his experience working on Buy Tera Gold for console and gave us insight on a number of the challenges that his team faced, along with the chances that arose out of their work. Plus, we got some clarity on hot-button problems like crossplay and a potential Nintendo Switch version.

Just a few MMORPGs have been able to successfully navigate from PC to consoles, especially Final Fantasy XI and Final Fantasy XIV. Did the achievement of these games motivate the group to create TERA for consoles, or was there something else that had a greater impact on the decision to vent TERA?

In the very first time we hooked a controller till a test build, we understood TERA could be a superb fit for consoles. In many ways, it had been the achievement of TERA and it has action-focused MMORPG layout that drove us to make the leap, though we won't deny that we spent some time viewing and playing other titles during the development procedure.

What was the biggest challenge in bringing TERA consoles? Were there any significant differences between the development of the PlayStation 4 and the Xbox One versions of this match?

While it supports gamepads on PC, tera gold xbox would be very difficult, maybe impossible, to interact with the complete breadth of systems and interfaces in the PC version using a gamepad. Re-designing all TERA's systems and ports with a gamepad in mind was a huge task and a substantial design challenge for the group at Bluehole because it was their first time working on a game for consoles.
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